1st Playable Productions, LLC 1st Playable Productions, LLC
Fri, September 3rd, 2010
May 25, 2010
Check out our latest game we developed, Club Penguin: Elite Penguin Force: Herbert's Revenge!
May 12, 2010
Top 100 Game Studios! We're at number 39!!! Go team!
April 30, 2010
Imagine Gymnast: Is it good? Yes! It got 4 out of 5 stars! "Sports sim stresses team spirit and the power of practice."
December 15, 2009
Style Lab: Jewelry Design was being promoted on the big screen in Times Square, NYC
April 15, 2009
1P recieves Leaders of Tomorrow Award and take a look at the CEG Awards in depth. This event took place at the Center for Economic Growth’s 13th annual technology awards luncheon in Albany, N.Y.
March 17, 2009, 2009
Kudos to RIT for Organizing! 1P helps out with the Girl Scouts and Gaming. For more information about the girl scouts visit here!
January 30, 2009
Club Penguin DS Ranks Forth! “Club Penguin: Elite Penguin Force” ranked fourth on the Top 10 list of Nintendo DS games.
January 28, 2009
Global Game Jam! The event is a 48-hour worldwide video-game design marathon.
December 5, 2008
Club Penguin DS Tops Charts in North American sales.
November 26 & 28, 2008
Ben 10 Jumps Past 2.5 Mil Copies including Wii and DS. For more information, visit here.
August 17, 2008
Games in Education '08 Second annual Games in Education Symposium.
February 5, 2008
Puzzle Quest claims fame and receives numerous "Best of" awards across multiple categories in '07 as well as several "Game of the Year" nominations!
November 19, 2007
Puzzle Quest awarded at the Australian Developer Awards, receiving awards including Best Game, Best Handheld Title, and Best Gameplay.
November 13, 2007
Ben 10 DS is well received by IGN and other review sites. "Ben 10: Protector of Earth is all about action."

An Experienced and Passionate Team
1st Playable Team
The team, Halloween '08.
We are experienced developers who have worked together for years on top titles, with a track record of delivering to aggressive deadlines. We are experienced with needs of licensed titles including movie and other media properties. Most importantly we enjoy the process of collaboration with other teams, the publisher and licensor, to make a fun game that will delight the player and build the entertainment brand.

Tobi Saulnier - Founder and CEO
Tobi oversees company operations and all aspects of product development at 1st Playable Productions. A veteran of both handheld and console games, she sees handheld game development as offering a unique blend of challenging hardware and fast pace, that complements the creative culture of a small independent studio. Prior to founding 1st Playable, she spent five years overseeing product development at Vicarious Visions, a role in which she was responsible for delivering over 60 game titles ranging from Blues Clues GBC to Doom III Xbox, including launch titles for the GBA, DS and PSP. Before joining the game industry, Tobi managed R&D in embedded and distributed systems at General Electric Research and Development, where she also led initiatives in new product development, software quality, business strategy, and outsourcing. She earned her BS, MS, and PhD in Electrical Engineering from Rensselaer Polytechnic Institute.

Design Team. Our designers share a commitment to high quality games for kids, either for educational or kid-centric entertainment. Whether we start with a brand or design goal, we identify game mechanics that meet the needs of the audience and brand. We're always looking for a way to create a new and differentiated play experience. Proven playtesting techniques are used to tune the end product's fun factor and accessibility.

Programming Team. Our programmers have a breadth of experience in handheld platforms and game genres. Experts at juggling the constraints of embedded platforms, they enable our designers and artists to achieve the creative vision for each game, while keeping an eye to the schedule. We have experts in graphics, AI, networking and of course ever popular assembly coding!

Art Team. Our artists excel at creating high production value art optimized for handheld platforms. Our preproduction and review process ensures that the art style fits the license and fully utilizes the platform capabilities. Our artists have a range of abilities that adapt to the needs of our frequently hybrid 2D/3D games. We have the ability to create new art styles as well as stay on model for existing brands.