What We Do
An award-winning result from IARPA's four-year SIRIUS Program, CYCLES taught intelligence analysts how to recognize, discriminate, and mitigate six common cognitive biases to make better decisions. Games were the product of rigorous efficacy testing and independent verification.learn more ›
We make games that empower and encourage.
Games that persuade a child that math is cool, teach middle school kids to rethink science misconceptions, or train adults to be aware of cognitive bias affecting their decision making. Even more exciting, games that literally improve the way we think, write, retain memory, and build new habits.
Our mission: to harness the power of games to educate, transform, and change minds.
Explore the services we have to offer below then give us a call!