What We Make
CYCLES wins the Gold! This game teaches players how to recognize six common cognitive decision-making biases: confirmation bias, fundamental attribution bias, bias blind spot, representativeness bias, anchoring bias and projection bias. The goal is to reduce players' dependency on bias in real decision-making situations by as much as 65%.
The CYCLES training is proven (and independently verified) to improve users' decision making across a range of events from data analysis to shopping -- all in less than an hour! This project includes full factor experimental design comparing the impact of game design features and establishing the games' efficacy versus video training. The final product targets a variety of distribution paths for ease of government use, forgoing the need for server availability, network connectivity, and local saves. And bonus - there's a tablet version available!